Bend the ship
The Rift Gun links two marked surfaces. Step through a blue rift and out of a purple one, across a sealed bay or up into a ceiling duct.
A FIRST-PERSON SCI-FI MYSTERY
The ship remembers you. You don’t remember the ship.
Rook came aboard The Rift to salvage it. The airlock calls him crew, the ship’s custodian logs his return, and his own mark is already painted on the cargo bay wall.
The Rift Gun links two marked surfaces. Step through a blue rift and out of a purple one, across a sealed bay or up into a ceiling duct.
Record yourself, then let the recording hold a station while you do the rest. The research decks were built for two operators. You are only one.
The vessel’s custodian is polite, patient and very sure it has met you before. Its records disagree with your memory. One of them is wrong.






New levels, the demo’s release, the full game and the odd behind-the-scenes note. No spam.
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